AR Bowling Game
AR Bowling Game
AR Bowling Game
AR Bowling Game
Organization:
UC San Diego
Organization:
UC San Diego
Organization:
UC San Diego
Duration:
Mar 2023 - Jun 2023
Duration:
Mar 2023 - Jun 2023
Duration:
Mar 2023 - Jun 2023

Video Demo
Overview
Utilized Figma for prototype and gameplay design; implemented spatial mapping and registration using Snapdragon Spaces SDK and AR Foundation.
Implemented realistic physics and interactions through pure hand tracking, allowing users to pick up and throw bowling balls, toggle menus, and input using virtual keyboards.
Developed a complex real-world 10-frame bowling scoreboard for a more immersive and intuitive gameplay experience; deployed the game onto ThinkReality A3 using ADB.

Video Demo
Overview
Utilized Figma for prototype and gameplay design; implemented spatial mapping and registration using Snapdragon Spaces SDK and AR Foundation.
Implemented realistic physics and interactions through pure hand tracking, allowing users to pick up and throw bowling balls, toggle menus, and input using virtual keyboards.
Developed a complex real-world 10-frame bowling scoreboard for a more immersive and intuitive gameplay experience; deployed the game onto ThinkReality A3 using ADB.

Video Demo
Overview
Utilized Figma for prototype and gameplay design; implemented spatial mapping and registration using Snapdragon Spaces SDK and AR Foundation.
Implemented realistic physics and interactions through pure hand tracking, allowing users to pick up and throw bowling balls, toggle menus, and input using virtual keyboards.
Developed a complex real-world 10-frame bowling scoreboard for a more immersive and intuitive gameplay experience; deployed the game onto ThinkReality A3 using ADB.

Video Demo
Overview
Utilized Figma for prototype and gameplay design; implemented spatial mapping and registration using Snapdragon Spaces SDK and AR Foundation.
Implemented realistic physics and interactions through pure hand tracking, allowing users to pick up and throw bowling balls, toggle menus, and input using virtual keyboards.
Developed a complex real-world 10-frame bowling scoreboard for a more immersive and intuitive gameplay experience; deployed the game onto ThinkReality A3 using ADB.